Fantasy Point System on My11Circle

Are you just getting started with Fantasy games? Whether it is fantasy cricket, fantasy football, fantasy kabaddi or fantasy basketball, having an understanding about the points system is the best way to select matches and get started with it. The total points calculated for each match, will be basis the grid below. So, pick your game, select your players and map your scorecard as the match results are shown. For further understanding on how to get started, check our How To Play page and tips & tricks section.

  • Cricket
  • Kabaddi
  • Football
  • Basketball
Runs
1
Four Bonus
1
Six Bonus
2
30 Runs Bonus
4
Half Century Bonus
8
Century Bonus
16
Dismissal for Duck (excluding bowlers)
-2
Wicket (except run-out)
25
Maiden over Bonus
12
LBW/Bowled Bonus
8
3-wicket haul Bonus
4
4-wicket haul Bonus
8
5-wicket haul Bonus
16
Catch
8
3 catch bonus
4
Stumping
12
Run-out (Direct)
12
Run-out (Multiple players involved)
6

Minimum 20 runs to be scored OR 10 balls to be played

Less than 50
-6
50 to 59.99
-4
60 to 69.99
-2
70 to 129.99
0
130 to 149.99
+2
150 to 169.99
+4
170 and above
+6

Minimum 2 overs to be bowled

Less than 5
+6
5.00 to 5.99
+4
6.00 to 6.99
+2
7.00 to 9.99
0
10.00 to 10.99
-2
11.00 to 11.99
-4
12.00 and above
-6
Captain Multiplier
x2
Vice-Captain Multiplier
x1.5
Playing 11 Bonus
4
  • Super over points won't be calculated
  • Any player involved in a Concussion or X-Factor (AUS T20) substitution will be awarded points based on their performance only if they are featured in your fantasy team. For example, if M. Labuschagne replaces Steven Smith in a match. You'll get points for Labuschagne's performance as well only if he's featured in your Playing XI.
  • Any player involved in a match as an Impact Player (IPL T20) will be awarded points based on their performance only if they are featured in your fantasy team. For example, if Ishan Kishan replaces Rishabh Pant as an Impact Player in a match. You’ll get points for Ishan Kishan’s performance only if he’s featured in your Playing XI.

Points to Remember:

  • The New Point System will come into effect for matches that go live from 4th March, 2023 onwards.
  • Line-up is public information. Although we display it from the best sources possible, we suggest you verify from your sources as well.
  • In ISPL, 50-50 over is called out by the batting team, where they challenge a specific bowler for 16 runs or more.
    1. If they score 16 or more, they get 50% extra runs (30 runs if they score 20)
    2. If they score less than 16 runs, only 50% runs are considered (4 runs if they score 8)
    3. In case the batting team scores in odd numbers, the lower number will be considered. For example, 50% of 21 is 10.5 - here, 10 runs will be added to 21, totalling 31 runs.
Events
Points
In Starting 7
8
Substitute appearance
2
Events
Points
Every Successful Raid Touch Point (Raid Touch)
8
Every Raid Bonus
2
Every Super Raid
4
Every Unsuccessful Raid
-2
Getting Opposition All Out (Only Starting 7)
8
Events
Points
Every Successful Tackle
20
Every Super Tackle
8
Every Getting All Out (Only Starting 7)
-4
Unsuccessful Tackle Points
-1
Events
Points
Green Card
-2
Yellow Card
-4
Red Card
-6
Events
Points
Every Super 10
4
Every High 5
10
Every Double
5
Events
Points
Captain Multiplier
x2
Vice-Captain Multiplier
x1.5

Points to Remember:

  • The new points system will come in effect for matches that go live from 7th December, 2023 00:00hrs onwards.
  • Points for substitutes will be considered only for the first time a player enters the field of play
  • Points for super raid will be added to the points of a successful raid (8 pts for successful raid + 4 pts for super raid)
  • Points for super tackle will be added to the points of a successful tackle (20 pts for successful tackle + 8 pts for super tackle)
  • A successful raid refers to a situation where the raider manages to enter the opponent's half of the court, tag one or more defenders, or secure the raid bonus, and return safely to their own half without being tackled.
  • Points for every successful raid touchpoint will be given to the raider for every opponent the player gets out or puts out
  • Points for Getting Opposition All Out will only be considered for players who are part of the starting 7
  • Points for Getting all out will only be considered for players who are part of the starting 7
  • If players receive any card, they will continue to get negative (for Getting All Out) and positive (for Getting Opposition All out) points
  • Points deducted for the red card includes a deduction for the yellow card and green card.
  • Points deducted for the yellow card include deductions for the green card.
  • Any event during extra time will be considered for awarding points
  • Any event during Golden Raids will not be considered for awarding points
  • Data is provided by reliable sources and once the points have been marked as completed i.e. winners have been declared, no further adjustments will be made. Points awarded live in-game are subject to change as long as the status is under review

Super Raid

  • A raid attempt in which the raider scores three or more points is known as a ‘Super Raid’ in kabaddi. The points can all be touch points or a combination of a bonus and multiple touch points. The two points that are granted upon inflicting an ‘All Out’ are not part of a super raid.

Super Tackle

  • When a raider is successfully tackled by 3 or less defenders in the court, Super-Tackle points are earned by the defenders in the court. The bonus point is in addition to the normal point scored for putting the raider out.

High 5

  • Scoring of 5 or more Successful Tackles in a game by a single player is known as a High 5.

Super 10

  • If a raider gets ten raid points (touch and bonus points) in a single game, then it is called a Super 10. The raid points could be either bonus or touch points but not points awarded to the overall team, such as technical points. Super 10 points will be in addition to the successful raids a player completes. For every raid 10 points, we will be awarding the user. For example, the raider scores 20 raid points(touch and bonus combined), we will be awarding the Super 10 bonus twice.

Double

  • A Double is a rare event where a single player is able to achieve both, a Super 10 and a High 5, in the same match.

A player who has not participated in the game as part of the starting 7 or as a substitute will be awarded negative points for receiving a green, yellow or red card for off-field activities.

Events
Points
Played 55 mins or more
4
Played less than 55 mins
2
Events
Points
Every Goal Scored (Forward)
40
Every Goal Scored (Midfielder)
50
Every Goal Scored (Goalkeeper/Defender)
60
Every Assist
20
Every 5 passes completed
1
Every shot on target
6
Every penalty earned
10
Events
Points
Clean sheet (Midfielder)
10
Clean sheet (Goalkeeper/Defender)
20
Every shot saved by the Goalkeeper
6
Every penalty saved by the Goalkeeper
50
Every successful tackle
4
Events
Points
Yellow Card
-4
Red Card
-10
Every Own goal
-8
Every goal conceded (Goalkeeper/Defender)
-2
Every penalty missed
-20
Every penalty conceded
-5
Captain Multiplier
x2
Vice-Captain Multiplier
x1.5

Points to Remember:

  • The New Point System will come in effect for matches that go live from 10th January 2023, 6:00 pm onwards.
  • Points awarded for players in a match are subject to change as long as the status of the match is 'Live' or 'Under Review'.
  • Events occurring within extra time will be counted, but events occurring during the penalty shoot-outs will not be considered in the points scoring.

Clean Sheet

  • A clean sheet is awarded to a player for not conceding a goal while on the field and has played a minimum of 55 minutes.
  • If a player has been substituted without conceding a goal while on the field and later the team concedes a goal, the player will still get his clean sheet points (provided he has played the required minutes).

Example: If A. Hakimi is substituted on the 56th minute of a match and a goal is conceded by Dortmund on the 60th minute, his clean sheets points will not be taken away from him.

Goal Assist

  • An Assist is defined as the movement of the ball from the passer to a player of the same team who goes on to score the goal without losing possession of the ball.
  • Instances where assist will be awarded:
    • An assist is awarded to a player for passing or crossing the ball to the goal scorer.
    • A corner kick, throw-in or free kick taken by a player leading to a goal by another player of the same team each counts as a pass in awarding assists.
  • Instances where assist will not be awarded:
    • The assist must not have a significant touch or interference from a member of the opposing team or it won’t be counted as an assist.
    • No assist is awarded when a player gains control from the defensive team and scores the goal.
    • No assists will be given for penalties, own goals, directly taken free-kick goals and direct-corner goals.

Penalty Earned

  • Penalty earned is awarded to a player on whom a foul is committed in the Penalty area and the result of the Foul is Penalty Kick.
  • There will also be points awarded for penalty earned to a player who earns a Penalty Kick through an intentional or unintentional pass, cross or shot from any position resulting in a Handball Foul by the opposition player in the Penalty Area.

Penalty Conceded

  • Penalty conceded is only awarded to a player committing a foul in the Penalty area and the result of the foul is a penalty kick.
  • This will include the handball foul.

Penalty Missed

  • Missed Penalty is a penalty kick when the whole football doesn’t cross the goal line.
  • It can either be saved by the goalkeeper or the player who took the penalty kick is off target and misses the goal.

Penalty Saved

  • A goalkeeper preventing the ball from entering the goal with any part of his/her body when facing an intentional goal attempt from an opposition player during a Penalty Kick will be awarded as a Penalty Saved.
  • If the player who takes the penalty kick is off target and doesn’t involve the goalkeeper touching the football, it will not be taken as a penalty save by the goalkeeper.

Red Card

  • If a player receives a red card, he/she will continue to be penalized for goals conceded by his team, that is, for the goals conceded after he/she leaves the field.
  • Point deductions for a red card include any points deducted for yellow cards as well.

A player who has not participated in the game as part of the starting 11 or as a substitute will be awarded negative points for receiving a yellow or red card for off-field activities.

Events
Points
Every Point Scored
3
Rebound
3.5
Assist
5
Events
Points
Steal
10
Block
10
Turnover
-2
Events
Points
Every Personal Foul by player
-1
Events
Points
Every 3 pointer made
1
Events
Points
Captain Multiplier
x2
Vice-Captain Multiplier
x1.5

Points to Remember:

  • The captain will receive 2x the fantasy points for his performance.
  • The vice-captain will receive 1.5x the fantasy points for his performance.
  • No starting points are awarded to any player featuring in starting 5 or coming as a substitute.
  • Any event during overtime will be considered for awarding fantasy points.
  • Data is provided by reliable sources and once the points have been marked as completed, that is the winners have been declared, no further adjustments will be made. Points awarded in a live game are subject to change as long as the status is under review.

Points Scored:

  • Points in basketball are used to keep track of the score in a game. Points are accumulated by making field goals (two or three points) or free throws (one point).

Rebound:

  • In basketball, a rebound is awarded to a player who retrieves the ball after a missed field goal or free throw. Rebound is a term used to describe the ball becoming available for possession by either opponent after an attempt to put the ball into the basket has been unsuccessful.

Assists:

  • In basketball, an assist is attributed to a player who passes the ball to a teammate in a way that leads directly to a score by a field goal, meaning that they were "assisting" in the basket. An assist is also credited when a basket is awarded due to defensive goaltending.

Blocks:

  • In basketball, a block or blocked shot occurs when a defensive player legally deflects a field goal attempt from an offensive player to prevent a score.

Steal:

  • In basketball, a steal occurs when a defensive player legally causes a turnover by their positive and aggressive action. This can be done by deflecting and controlling or by catching the opponent's pass or dribble of an offensive player. The defender must not touch the offensive player's hands. Otherwise, a foul is called.

Turnover:

  • In basketball, a turnover occurs when a team loses possession of the ball to the opposing team before a player takes a shot at their team's basket. This can result from a player getting the ball stolen, stepping out of bounds, having a pass intercepted, committing a violation (such as double dribble, traveling, shot clock violation, three-second violation or five-second violation), or committing an offensive foul (including personal, flagrant, and technical fouls).

Three Pointer:

  • A three-point field goal (also 3-pointer, three, or trey) is a field goal in a basketball game made from beyond the three-point line, a designated arc surrounding the basket. A successful attempt is worth three points, in contrast to the two points awarded for field goals made within the three-point line and the one point for each made free throw.

Personal Foul:

  • In basketball, a personal foul is a breach of the rules that concerns illegal personal contact with an opponent. A player fouls out on reaching a limit on personal fouls for the game and is disqualified from participation in the remainder of the game.

 

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