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Fantasy Point System on My11Circle

Are you just getting started with Fantasy games? Whether it is fantasy cricket, fantasy football or fantasy kabaddi, having an understanding about the points system is the best way to select matches and get started with it. The total points calculated for each match, will be basis the grid below. So, pick your game, select your players and map your scorecard as the match results are shown. For further understanding on how to get started, check our How To Play page and tips & tricks section.

  • Cricket
  • football
  • Kabaddi
Runs
0.5
Four Bonus
0.5
Six Bonus
1
30 runs bonus
2
Half-century Bonus
4
Century Bonus
8
Dismissal for duck (excluding bowlers)
-2
Wicket (except run-out)
10
Maiden over Bonus
4
3-wicket haul Bonus
3
5-wicket haul Bonus
6
7-wicket haul Bonus
9
Catch
4
Stumping
6
Run-out (Direct)
6
Run-out (Multiple players involved)
3

Minimum 20 runs to be scored OR 10 balls to be played

Less than 50
-3
50 to 74.99
-2
75 to 99.99
-1
100 to 149.99
0
150 to 199.99
2
200 and above
4

Minimum 2 overs to be bowled

Less than 3
3
3.00 to 4.49
2
4.50 to 5.99
1
6.00 to 7.49
0
7.50 to 8.99
-1
9 and above
-2
Captain Multiplier
x2
Vice-Captain Multiplier
x1.5
Playing 11 Bonus
2
  • Super over points won't be calculated
  • Any player involved in a Concussion or X-Factor (AUS T20) substitution will be awarded points based on their performance only if they are featured in your fantasy team. For example, if M. Labuschagne replaces Steven Smith in a match. You'll get points for Labuschagne's performance as well only if he's featured in your fantasy team.
  • We have updated fantasy points for run out dismissals. This update will be applicable from November 1, 2019 at 9 PM IST.
Events
Points
Played 55 mins or more
4
Played less than 55 mins
2
Events
Points
Every Goal Scored (Forward)
15
Every Goal Scored (Midfielder)
20
Every Goal Scored (Goalkeeper/Defender)
25
Every Assist
10
Every 5 passes completed
0.5
Every shot on target
5
Every penalty earned
5
Events
Points
Clean sheet (Midfielder)
5
Clean sheet (Goalkeeper/Defender)
15
Every shot saved by the Goalkeeper
5
Every penalty saved by the Goalkeeper
15
Every successful tackle
2
Events
Points
Yellow Card
-2
Red Card
-5
Every Own goal
-5
Every goal conceded (Goalkeeper/Defender)
-2
Every penalty missed
-5
Every penalty conceded
-2
Captain Multiplier
x2
Vice-Captain Multiplier
x1.5

Points to Remember:

  • The new points system will come in effect for matches that go live from 11th November, 2020 23:15hrs onwards.
  • Points awarded for players in a match are subject to change as long as the status of the match is 'Live' or 'Under Review'.
  • Events occurring within extra time will be counted, but events occurring during the penalty shoot-outs will not be considered in the points scoring.

Clean Sheet

  • A clean sheet is awarded to a player for not conceding a goal while on the field and has played a minimum of 55 minutes.
  • If a player has been substituted without conceding a goal while on the field and later the team concedes a goal, the player will still get his clean sheet points (provided he has played the required minutes).

Example: If A. Hakimi is substituted on the 56th minute of a match and a goal is conceded by Dortmund on the 60th minute, his clean sheets points will not be taken away from him.

Goal Assist

  • An Assist is defined as the movement of the ball from the passer to a player of the same team who goes on to score the goal without losing possession of the ball.
  • Instances where assist will be awarded:
    • An assist is awarded to a player for passing or crossing the ball to the goal scorer.
    • A corner kick, throw-in or free kick taken by a player leading to a goal by another player of the same team each counts as a pass in awarding assists.
  • Instances where assist will not be awarded:
    • The assist must not have a significant touch or interference from a member of the opposing team or it won’t be counted as an assist.
    • No assist is awarded when a player gains control from the defensive team and scores the goal.
    • No assists will be given for penalties, own goals, directly taken free-kick goals and direct-corner goals.

Penalty Earned

  • Penalty earned is awarded to a player on whom a foul is committed in the Penalty area and the result of the Foul is Penalty Kick.
  • There will also be points awarded for penalty earned to a player who earns a Penalty Kick through an intentional or unintentional pass, cross or shot from any position resulting in a Handball Foul by the opposition player in the Penalty Area.

Penalty Conceded

  • Penalty conceded is only awarded to a player committing a foul in the Penalty area and the result of the foul is a penalty kick.
  • This will include the handball foul.

Penalty Missed

  • Missed Penalty is a penalty kick when the whole football doesn’t cross the goal line.
  • It can either be saved by the goalkeeper or the player who took the penalty kick is off target and misses the goal.

Penalty Saved

  • A goalkeeper preventing the ball from entering the goal with any part of his/her body when facing an intentional goal attempt from an opposition player during a Penalty Kick will be awarded as a Penalty Saved.
  • If the player who takes the penalty kick is off target and doesn’t involve the goalkeeper touching the football, it will not be taken as a penalty save by the goalkeeper.

Red Card

  • If a player receives a red card, he/she will continue to be penalized for goals conceded by his team, that is, for the goals conceded after he/she leaves the field.
  • Point deductions for a red card include any points deducted for yellow cards as well.

A player who has not participated in the game as part of the starting 11 or as a substitute will be awarded negative points for receiving a yellow or red card for off-field activities.

Events
Points
In Starting 7
4
Substitute appearance
2
Events
Points
Every Successful Raid
4
Ever Raid Bonus
2
Every Super Raid
4
Every Unsuccessful Raid
-1
Getting Opposition All Out (Only Starting 7)
3
Events
Points
Every Successful Tackle
5
Every Super Tackle
4
Every Getting All Out (Only Starting 7)
-2
Events
Points
Green Card
-2
Yellow Card
-4
Red Card
-6
Events
Points
Every Super 10
5
Every High 5
5
Every Double
7
Events
Points
Captain Multiplier
x2
Vice-Captain Multiplier
x1.5

Points to Remember:

  • Points for substitutes will be considered only for the first time a player enters the field of play
  • Points for super raid will be added to the points of a successful raid (4 pts for successful raid + 4 pts for super raid)
  • Points for super tackle will be added to the points of a successful tackle (5 pts for successful tackle + 4 pts for super tackle)
  • Points for raid touch will be given to the raider for every opponent the player gets out or puts out
  • Points for Getting Opposition All Out will only be considered for players who are part of the starting 7
  • Points for Getting all out will only be considered for players who are part of the starting 7
  • If players receive any card, they will continue to get negative (for Getting All Out) and positive (for Getting Opposition All out) points
  • Points deducted for the red card includes a deduction for the yellow card and green card.
  • Points deducted for the yellow card include deductions for the green card.
  • Any event during extra time will be considered for awarding points
  • Any event during Golden Raids will not be considered for awarding points
  • Data is provided by reliable sources and once the points have been marked as completed i.e. winners have been declared, no further adjustments will be made. Points awarded live in-game are subject to change as long as the status is under review

Super Raid

  • A raid attempt in which the raider scores three or more points is known as a ‘Super Raid’ in kabaddi. The points can all be touch points or a combination of a bonus and multiple touch points. The two points that are granted upon inflicting an ‘All Out’ are not part of a super raid.

Super Tackle

  • When a raider is successfully tackled by 3 or less defenders in the court, Super-Tackle points are earned by the defenders in the court. The bonus point is in addition to the normal point scored for putting the raider out.

High 5

  • Scoring of 5 or more Successful Tackles in a game by a single player is known as a High 5.

Super 10

  • A Super 10 is achieved when a raider scores 10 or more Successful Raids in a single game. The raids could be either bonus or touch points but not points awarded to the overall team, such as technical points. Super 10 points will be in addition to the successful raids a player completes.

Double

  • A Double is a rare event where a single player is able to achieve both, a Super 10 and a High 5, in the same match.

A player who has not participated in the game as part of the starting 7 or as a substitute will be awarded negative points for receiving a green, yellow or red card for off-field activities.

 

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